Sticky this;
Diablo 2 Loader for 1.12a:
http://rapidshare.com/files/12332174...n_18_2008_.zip
How to install: Simply move the loader.exe into your Diablo folder, make a shortcut, viola.
You cannot run multiple instances of Diablo at once in 1.12 unless you have a modified d2gfx.dll
http://www.cs.xu.edu/~fairfield/D2gfx.zip
Simply replace the new d2gfx for the old one in your D2 folder.
Maphacks for 1.12a:
RevealFurther: Standalone executable RevealFurther was developed by TheAce (aka _Ace or gerardolm).
It works by fooling D2 into revealing more than it actually should when you move to a location you haven't explored. This is especially useful when going through dungeons while there is no public decent maphack.
HOW TO USE IT
Just open D2Loader and then RevealFurther.exe (if you are unsure about detectability, your best bet is to execute it before going on BNET)
After patching D2's memory (just one byte), it will automatically unload
DETECTABILTY
After all, every single hack that interacts with D2's memory is detectable. This one only writes a byte to the memory in an uncommon location. Other hacks (for example RDBlocker) also do this, but still, USE THIS AT YOUR OWN RISK, I take no responsibility whatsoever on banned accounts, CD-Keys and such.
http://rapidshare.com/files/12384014...rther_v0.2.zip RevealFurther: D2Loader plugin (includes source) RevealFurther was developed by TheAce (aka _Ace or gerardolm).
It works by fooling D2 into revealing more than it actually should when you move to a location you haven't explored. This is especially useful when going through dungeons while there is no public decent maphack.
HOW TO USE IT
Place the DLL inside D2Loader's plugin directory (%PROGRAMFILES%\Diablo II\plugin, create the directory if it doesn't exist).
Launch D2Loader.
After patching D2's memory (just one byte), the DLL will automatically unload.
DETECTABILTY
After all, every single hack that interacts with D2's memory is detectable.
This one only writes a byte to the memory in an uncommon location.
Other hacks (for example RDBlocker, Failed To Join Delay Reducer, etc.) also do this, but still, USE THIS AT YOUR OWN RISK, I take no responsibility whatsoever on banned accounts, CD-Keys and such.
FOR DEVELOPERS
plugin.h and d2param.h are header files needed to make plugins for D2Loader.
revealfurther.c contains the main source of the DLL
revealfurther.def contains the base address in which the DLL "should" be loaded and the exports (just QueryInterface, which is the function D2Loader uses to interact with its plugins).
To compile, just execute make.bat (you'll need Microsoft Visual Studio 6.0).
clean.bat will delete compilation/linking files.
http://rapidshare.com/files/12404063..._v0.2.zip.html Patched EPLite Diablo II v1.12 original maphack ----------------------
EPLite v1.0 Final
by Jan Miller
for gamemunchers.net
----------------------
{INTRO}
EPLite is EasyPlay Lite - a very simple, safe and free maphack for the Diablo II community. EPLite can reveal all maps in the entire game within a few seconds. EPLite is so easy to operate, all it requires is a few mouse-clicks. You don't need to be an experienced "hacker" to use this software. There is three simple steps to follow. For more details, view the {INSTRUCTIONS} section.
{INFO}
How does EPLite operate?
1) Diablo II is frozen
2) EPLite is loaded into Diablo II
3) EPLite reveals the map of all acts
4) EPLite unloads itself from Diablo II
5) Diablo II is resumed
How can I set EPLite to reveal only the current act?
1) Open "epl.ini"
2) Set DoFull option to 0
3) Close and save "epl.ini"
4) Now only the current act will be revealed, if you execute EasyLoad.exe, which is faster than revealing the entire game
5) IF you want to revert this, simply set DoFull option in "epl.ini" to 1
{INSTRUCTIONS}
1) Join a Diablo II Game (Bnet or Single Player)
2) Execute "EasyLoad.exe" once
3) The map is now revealed (including shrines & objects)
Attention: Make sure you fully understood and agreed to read LICENSE.txt before using EPLite!
{REQUIREMENTS}
1) Windows NT Operating System
2) Diablo II v1.11b unmodified Files
3) Fully read and understood LICENSE.txt
{VERSION HISTORY}
v1.0 RC1 (15/02/06):
-reveals current act (including shrines, objects, etc.)
v1.0 RC2 (21/02/06):
-reveals entire game (including shrines, objects, etc.)
-fixed access violation error
-updated & improved injection method (now safer than old one)
-updated documentation
v1.0 Final (22/02/06):
-fixed a bug that would incorrectly reveal cave/underground levels
-added configuration file with option to reveal current act or entire game (see epl.ini)
-updated documentation
{CREDITS}
Thanks to STING for the original load/execute/unload idea in this context. Alot of thanks to all the beta-testers and all the great feedback from many users.
{CONTACT}
http://www.gamemunchers.net
webmaster@gamemunchers.net
http://rs325.rapidshare.com/files/12...nal_D2v112.zip AutoTeleport 1.6(1.12) Quote:
|
Originally Posted by ya@eon Since Mc God has released a collisionsmap i see no sense to keep this private. 
It supports most of the vectors.
Setup the hotkeys you like in the config.
This plugin is able to run combined with MMHack, because i use different screen hooks.
Ah, yes its a D2loader plugin!
Credits included in the text file, if i may forgot someone let me know!
I Updated all of the structs/ptrs myself except the preset struct, sheppard
gave it to me. |
http://rs18.rapidshare.com/files/129...toTeleport.rar