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Old 07-18-2008, 04:37 PM
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Default 1.12-working Loader, Maphack, Auto-teleport

Sticky this;

Diablo 2 Loader for 1.12a:
http://rapidshare.com/files/12332174...n_18_2008_.zip
How to install: Simply move the loader.exe into your Diablo folder, make a shortcut, viola.

You cannot run multiple instances of Diablo at once in 1.12 unless you have a modified d2gfx.dll
http://www.cs.xu.edu/~fairfield/D2gfx.zip
Simply replace the new d2gfx for the old one in your D2 folder.

Maphacks for 1.12a:
RevealFurther: Standalone executable
Code: Select
RevealFurther was developed by TheAce (aka _Ace or gerardolm).

It works by fooling D2 into revealing more than it actually should when you move to a location you haven't explored. This is especially useful when going through dungeons while there is no public decent maphack.


HOW TO USE IT

Just open D2Loader and then RevealFurther.exe (if you are unsure about detectability, your best bet is to execute it before going on BNET)
After patching D2's memory (just one byte), it will automatically unload


DETECTABILTY

After all, every single hack that interacts with D2's memory is detectable. This one only writes a byte to the memory in an uncommon location. Other hacks (for example RDBlocker) also do this, but still, USE THIS AT YOUR OWN RISK, I take no responsibility whatsoever on banned accounts, CD-Keys and such.
http://rapidshare.com/files/12384014...rther_v0.2.zip

RevealFurther: D2Loader plugin (includes source)

Code: Select
RevealFurther was developed by TheAce (aka _Ace or gerardolm).

It works by fooling D2 into revealing more than it actually should when you move to a location you haven't explored. This is especially useful when going through dungeons while there is no public decent maphack.


HOW TO USE IT

Place the DLL inside D2Loader's plugin directory (%PROGRAMFILES%\Diablo II\plugin, create the directory if it doesn't exist).
Launch D2Loader.
After patching D2's memory (just one byte), the DLL will automatically unload.


DETECTABILTY

After all, every single hack that interacts with D2's memory is detectable.
This one only writes a byte to the memory in an uncommon location.
Other hacks (for example RDBlocker, Failed To Join Delay Reducer, etc.) also do this, but still, USE THIS AT YOUR OWN RISK, I take no responsibility whatsoever on banned accounts, CD-Keys and such.


FOR DEVELOPERS

plugin.h and d2param.h are header files needed to make plugins for D2Loader.
revealfurther.c contains the main source of the DLL
revealfurther.def contains the base address in which the DLL "should" be loaded and the exports (just QueryInterface, which is the function D2Loader uses to interact with its plugins).

To compile, just execute make.bat (you'll need Microsoft Visual Studio 6.0).
clean.bat will delete compilation/linking files.
http://rapidshare.com/files/12404063..._v0.2.zip.html

Patched EPLite Diablo II v1.12 original maphack

Code: Select
----------------------
EPLite v1.0 Final
by Jan Miller
for gamemunchers.net
----------------------

{INTRO}

EPLite is EasyPlay Lite - a very simple, safe and free maphack for the Diablo II community. EPLite can reveal all maps in the entire game within a few seconds. EPLite is so easy to operate, all it requires is a few mouse-clicks. You don't need to be an experienced "hacker" to use this software. There is three simple steps to follow. For more details, view the {INSTRUCTIONS} section.


{INFO}

How does EPLite operate?

1) Diablo II is frozen
2) EPLite is loaded into Diablo II
3) EPLite reveals the map of all acts
4) EPLite unloads itself from Diablo II
5) Diablo II is resumed

How can I set EPLite to reveal only the current act?

1) Open "epl.ini"
2) Set DoFull option to 0
3) Close and save "epl.ini"
4) Now only the current act will be revealed, if you execute EasyLoad.exe, which is faster than revealing the entire game
5) IF you want to revert this, simply set DoFull option in "epl.ini" to 1


{INSTRUCTIONS}

1) Join a Diablo II Game (Bnet or Single Player)
2) Execute "EasyLoad.exe" once
3) The map is now revealed (including shrines & objects)

Attention: Make sure you fully understood and agreed to read LICENSE.txt before using EPLite!


{REQUIREMENTS}

1) Windows NT Operating System
2) Diablo II v1.11b unmodified Files
3) Fully read and understood LICENSE.txt


{VERSION HISTORY}

v1.0 RC1 (15/02/06):
-reveals current act (including shrines, objects, etc.)

v1.0 RC2 (21/02/06):
-reveals entire game (including shrines, objects, etc.)
-fixed access violation error
-updated & improved injection method (now safer than old one)
-updated documentation

v1.0 Final (22/02/06):
-fixed a bug that would incorrectly reveal cave/underground levels
-added configuration file with option to reveal current act or entire game (see epl.ini)
-updated documentation


{CREDITS}

Thanks to STING for the original load/execute/unload idea in this context. Alot of thanks to all the beta-testers and all the great feedback from many users.


{CONTACT}

http://www.gamemunchers.net
webmaster@gamemunchers.net
http://rs325.rapidshare.com/files/12...nal_D2v112.zip

AutoTeleport 1.6(1.12)
Quote:
Originally Posted by ya@eon
Since Mc God has released a collisionsmap i see no sense to keep this private.

It supports most of the vectors.
Setup the hotkeys you like in the config.
This plugin is able to run combined with MMHack, because i use different screen hooks.

Ah, yes its a D2loader plugin!

Credits included in the text file, if i may forgot someone let me know!
I Updated all of the structs/ptrs myself except the preset struct, sheppard
gave it to me.
http://rs18.rapidshare.com/files/129...toTeleport.rar
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Old 07-23-2008, 03:01 AM
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Has anyone tried this out yet? Or scanned it atleast? Just to make sure there's no keyloggers or whatever? If anyone did it, I'd appreciate it.
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Old 07-28-2008, 10:41 PM
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Quote:
Originally Posted by lylen View Post
Has anyone tried this out yet? Or scanned it atleast? Just to make sure there's no keyloggers or whatever? If anyone did it, I'd appreciate it.
G2dfx: Clean. Nothing.


Loader:
Code: Select
 Scan taken on 29 Jul 2008 03:33:55 (GMT)
A-Squared 	
Found nothing
AntiVir 	
Found nothing
ArcaVir 	
Found nothing
Avast 	
Found nothing
AVG Antivirus 	
Found nothing
BitDefender 	
Found nothing
ClamAV 	
Found nothing
CPsecure 	
Found nothing
Dr.Web 	
Found nothing
F-Prot Antivirus 	
Found nothing
F-Secure Anti-Virus 	
Found nothing
Fortinet 	
Found nothing
Ikarus 	
Found Virus.Win32.Horst.W
Kaspersky Anti-Virus 	
Found nothing
NOD32 	
Found nothing
Norman Virus Control 	
Found nothing
Panda Antivirus 	
Found nothing
Sophos Antivirus 	
Found nothing
VirusBuster 	
Found nothing
VBA32 	
Found nothing

Reveal exe: Nothing

Reveal further plugin:
Code: Select
 Scan taken on 29 Jul 2008 03:36:07 (GMT)
A-Squared 	
Found nothing
AntiVir 	
Found nothing
ArcaVir 	
Found nothing
Avast 	
Found nothing
AVG Antivirus 	
Found nothing
BitDefender 	
Found nothing
ClamAV 	
Found nothing
CPsecure 	
Found nothing
Dr.Web 	
Found nothing
F-Prot Antivirus 	
Found nothing
F-Secure Anti-Virus 	
Found nothing
Fortinet 	
Found nothing
Ikarus 	
Found nothing
Kaspersky Anti-Virus 	
Found nothing
NOD32 	
Found nothing
Norman Virus Control 	
Found nothing
Panda Antivirus 	
Found nothing
Sophos Antivirus 	
Found Sus/UnkPacker (probable variant)
VirusBuster 	
Found nothing
VBA32 	
Found nothing
Patched MH: Nothing.

Auto tele: Nothing.


Just cuz it found nothing does not mean the file is 100% safe. All scans done at http://virusscan.jotti.org/. I hope its ok that i put that link there. Now you can do scans yourself.
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Old 10-28-2008, 07:37 PM
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good job
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Old 11-07-2008, 08:09 PM
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Default help me please

Hey guys, I'm a bit stuck here.. I've got the maphack and autoteleport both loaded up in my game.. but the promblem is.. I don't know what to do to get the autoteleport to take me to the next vextor/ previos vector/ way point, or anything.

I saw that it says you have to put in 0x61 for next vector.. but where do you put it? Game chat doesn't work, I can't see anywhere where it details on where to type the code.

Thanks for your help
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Old 11-08-2008, 05:32 PM
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Quote:
Originally Posted by craigheadface View Post
Hey guys, I'm a bit stuck here.. I've got the maphack and autoteleport both loaded up in my game.. but the promblem is.. I don't know what to do to get the autoteleport to take me to the next vextor/ previos vector/ way point, or anything.

I saw that it says you have to put in 0x61 for next vector.. but where do you put it? Game chat doesn't work, I can't see anywhere where it details on where to type the code.

Thanks for your help
Many of these mods are old and warden is on so dont use any hacks if you want to keep your accounts and cd keys.
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